Networking game cards


The community networking game is played with a set of cards representing different projects, which are applications or activities.

After defining a community and picturing its environment , community and economy (see instructions), groups discuss which project cards to choose to address the issues.

On the front of each card is a simple graphic, with a description and the number of points. On the back is an indication of of the implications of choosing that project in terms of the people and technology commitments involved.

The number of points is a rough indication of the relative costs of projects. Each group has a budget of 10 points i.e. the projects they select must not total more than 10. Within this restriction, groups discuss the projects and select a set that they think will work well together and address the issues outlined in the first stage of defining and picturing a community.

The card fronts and backs are described below. You can see what the front of the cards looks like here: page one and page two.

Community News Online. The community newspaper goes online with news, campaigns, events and information developed by volunteers. (1)

People: Writers, Editor, Web master. Technology: Web publishing, Email for contributors, Public web access

Community Technology Resource Centre. Much of the project work is based in a centre providing Internet access, low cost training and advice. (3)

People: Centre manager, Trainers and technical staff. Technology: Demonstration systems, Systems for community applications

Online Learning. The local college develops distance learning courses available to fee-paying subscribers, with facilities for student discussions and tutor mentoring. (2)

People: Committed college, Trained online tutors, Students paying fees, System manager. Technology: Specialist software/system, Access for all students, No public access

Local History Online. Residents are able to develop Web pages with historic pictures, audio, drawn from local interviews and research. (2)

People: Contributors, Advisers/trainers, Webmaster. Technology: Web publishing, Some public access.

Council Website. The project works with the council to ensure their site offers useful local information and services. (2)

People: Top level commitment, Committed contributors, Information manager, Webmaster. Technology: Specialist software/system, Wide public access

Local E-Commerce. Local firms are helped to do business securely on the Internet - trading with customers suppliers or larger firms. (3)

People: Critical mass of users, Committed businesses, E-commerce system manager. Technology: Specialist software/system, Home and work access to systems

Community Conferencing. Email and Web discussion forums are created so that different interests in the community can air their views. (1)

People: Critical mass of users, Facilitators, Technical support. Technology: Conferencing software, Wide email access for users

E-Democracy. Local councillors and officials are given access and training so they can respond directly to email and join discussions. (2)

People: Politicians online/Officials online, Political commitment, Facilitators, Critical mass of users. Technology: Conferencing software, Wide email access for users.

Activists Online. The project helps local community workers and activists to use the Internet in their day to day work. (1)

People: Interested activists, Support. Technology: Email access.

Local Arts Project. Residents and local groups can use multi-media facilities in the resource centre to develop their own creative projects. (2)

People: Artists, Advisers/trainers. Technology: Specialist software/system, Access for contributors, Some public .

E-Mail for All. The project enable anyone in the area who wants it to have free email and Web access from private and public access points. (1)

People: Interested users, Trainers. Technology: Email system, Public access.

Community Participation. The project runs workshops to show people what is possible and help them design their own Neighbourhood Online. (2)

People: Online community , Process designer, Facilitators/trainers, System managers. Technology: Demonstration systems, Systems for community.


Neighbourhoods Online game home page